About Me
I'm a Junior Software Engineer with an M.Sc. in Computer Science and Engineering, passionate about games, graphics, interactive media, and low-level programming.
I am currently working in the automotive industry developing safety-critical C++ real-time software for vehicle ECUs. In my free, I enjoy studying graphics programming, game software architecture and general game development.
Projects
Every project here, unless tagged with
Graphics and Tools
Games
The Shape Of Silence (WIP)
First person narrative puzzle game, exploring themes of guilt and complicity.
Forlorn (2024)
Fast paced FPS game with platforming. Inspired by Doom.
The Naturals' Descent (2024)
Action-Adventure puzzle game.
Just Click Start (2025)
My team's game jam submission, developed entirely in 2 days.
Mixed Reality / VR
Skills
- Programming Languages
- C++, C#, Python, LUA, Java, TypeScript, OCaml
- Graphics
- OpenGL, Vulkan, ImGui, GLFW, SDL3, WebGL, OpenCV, QGIS
- Engines & Tools
- Unreal Engine 5, Unity, FMOD, Blender, Photoshop, Audacity
- Build & Documentation
- Bazel, CMAKE, Doxygen, Sphinx, Jinja
- Workflow tools
- RenderDoc, Docker, Linux Shell, VIM, Git, Jira
- Databases
- PostgreSQL, SQLite
- Languages
- Portuguese (native), English (proficient)
Education
Nova School of Science and Technology (2020–2025)
B.Sc. + M.Sc. in Computer Science and Engineering