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Cartoon Campout

About

This was an experimental project targeting the Meta Quest 3. I wanted to explore the usage of seamless portals to travel between video see-through and a virtual world.

Project Info

  • 👥 Team Size: 1
  • ⏱️ Time Frame: 2 Weeks
  • 🔧 Engine: Unity(C# and MetaXR)

Introduction

In this very short project, the player can go through a seamless portal into a cozy virtual campsite where they can cook and eat marshmallows and watch old cartoons on the TV.

Technology and Context

The portal is created using a custom stencil shader that either renders a passthrough material (provided by MetaXR) or the virtual world. Although the player can never see it, the portal is actually a 3 dimensional mesh with inverted normals which ensures a seamless transition without clipping. Every iteration uses hand tracking only, no controllers are needed.

The player can open and close the portal by pressing a physics button, cook and eat marshmallows by the campfire, and watch an old cartoon on the TV after turning it on.

Conclusion

This very short project was an experimental prototype, part of my masters thesis in mixed reality, to test the capabilities of the Meta Quest 3 and the MetaXR toolkit.

Still working on the rest of this page... 🚧