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Forlorn

About

Forlorn was developed as an individual project assignment for the Games and Simulations course at Nova University.

Project Info

  • 👥 Team Size: 1
  • ⏱️ Time Frame: 2.5 Weeks
  • 🔧 Engine: Unity(C#)

Introduction

We were tasked with creating a short and simple 3D platforming game just to get us started with game development. Since I was playing around with a shooting mechanic I decided to make a Doom(2016) like game that mixes platforming with shooting. It's a very short game!

What I learned

In this project, I learned how useful prototyping can be and how much time and effort it can save in the long run. It was generally a fun and simple project so there weren't really many exciting technical challenges I can mention.

Considering this was a university project, it made me actually have to finish the game instead of throwing it in my pile of overly ambitious unfinished game projects. And this was a big lesson for me! Keeping scopes small and actually finishing them is often better than working on overly ambitious projects that will inevitably never see the light of day.

Video Report

When delivering the project, every student was required to make a very short video containing a short trailer followed by a brief explanation and showcase of the gameplay features implemented. You can watch the video report on my project below.

Download and play Forlorn on itch.io or check out the repository at github.com.