Forlorn

Forlorn was developed as an individual project assignment for the Games and Simulations course at Nova University.

Team size: 1 Time Frame: 2.5 weeks Engine: Unity (C#)
Gameplay loop overview

Introduction

This was the bigger final project for the Games and Simulations university course. We were given full creative freedom and so we decided to try and create a relatively ambitious action-adventure first person shooter, set in a steampunk desert world. The player can explore the desert in a hover board, fight AI enemies and solve puzzles inside of procedurally generated underground mazes. The following sections showcase some of my core contributions to the project.

Video Presentation

When delivering the project, every student was required to make a very short video containing a short trailer followed by a brief explanation and showcase of the gameplay features implemented. You can watch the video report on my project below.

What I learned

In this project, I learned how useful prototyping can be and how much time and effort it can save in the long run. It was generally a fun and simple project so there weren't really many exciting technical challenges I can mention. Considering this was a university project, it made me actually have to finish the game instead of throwing it in my pile of overly ambitious unfinished game projects. And this was a big lesson for me! Keeping scopes small and actually finishing them is often better than working on overly ambitious projects that will inevitably never see the light of day.