Guilherme Figueira

Guilherme Figueira

MSc in Computer Science and Engineering Game Programmer ❤️

Resume
Updated on 2025-03-24
Itch.io

My Game Development Portfolio

The 7th Floor
👥 1 🚧 WIP 🔧 Unreal Engine 5 (C++)

The 7th Floor (WIP)

A story-driven puzzle game

The Naturals' Descent
👥 2 ⏱️ 8 Weeks 🔧 Unity (C#)

The Naturals' Descent (2024)

Action-Adventure puzzle game

Forlorn
👥 1 ⏱️ 2.5 Weeks 🔧 Unity (C#)

Forlorn (2024)

A fast-paced FPS game with platforming elements. Inspired by Doom.

Cartoon Campout
Mixed Reality Mixed Reality
👥 1 ⏱️ 1 Weeks 🔧 Unity (C# and MetaXR)

Cartoon Campout (2024)

A short Mixed Reality portal experiment

Other Game Software

EDE
👥 1 ⏱️ 3 Weeks 🔧 C++ and ImGui with SDL2

EasyDialogueEditor (2025)

A FOSS, lightweight and platform agnostic dialogue tree editor for games.

Education

Technical Experience (in order of relevance)

C# C++ Unity Unreal Engine FMOD XR Development HLSL UE Blueprints Unix Shell Java Python Blender Web Development Adobe Photoshop Adobe Premiere

Hi, I'm Guilherme!

My Journey into Game Development

I'm a (CurrentYear - 2002) year old university student who has been passionate about video games for as long as I can remember.
I believe video games serve as an artistic expression first and foremost, and that's what drives my passion to be part of this medium.

Early Days and Game Engines

I started making games in 2016 at the age of 13, initially using GameMaker. Not long after, I moved on to Unreal Engine 4 using blueprints and learning from YouTube tutorials. In 2017, I released my first game on GameJolt made with Unreal Engine 4, which, surprisingly, has reached around 3400 downloads to this day.

Since then, I've moved to Unity, which I have been using for most of my game-related academic work. Although recently, I have returned to Unreal Engine (now using UE5 with C++) for a personal game project in my free time. It's actually been pretty nostalgic coming back to Unreal after all these years 😅

Dedication and Goals

I'm an enthusiastic learner and someone who takes this vocation very seriously. I try my best to keep up with current industry standards and practices and I'm committed to using my software engineering skills to help game designers bring their visions to life and create awesome (and performant!) games.

Games that inspire me


Outer Wilds Zelda: Breath of The Wild Half-Life 2
Uncharted 4: A Thief's End The Last of Us: Part 2 Alan Wake 1 & 2
Firewatch Psychonauts 2 Portal 2 The Beginner's Guide
Amnesia: The Dark Descent

Get in Touch

Please feel free to check out my resume or reach out on either my LinkedIn or directly by email at g.figueira.2002@gmail.com . You can also reach me over at Bluesky.


Books

What I'm reading

Lately, I've been diving into game programming and design books, and here's what I'm currently reading: